Marathon
Obsession with art and there is also a gameplay
Not so long ago Bungie released Marathon. The extraction shooter.
Marathon had a few setbacks on its way to release. One notable was about the stolen art. Glad this was solved.
Because the art direction of this game took on a big leap and a serious challenge. Instead of going into the realism with its textures and models, they introduced a very distinct graphic style. Not unique, as you could draw a lot of parallels to many anime and alike. But still brave and colorful.
I was (maybe still am?) in love with the trailer:
Trailer was directed by Alberto Mielgo.
And if you watched Jibaro in “Love, Death and Robots” on Netflix, you’ll immediately recognize his style. Jibaro is his, too.
Jibaro short preview:
But back to Marathon.
This post has no intention of reviewing or discussing the game, as if people still need to know anything about it. No. I purely wanted to put down in writing my affection for it. At level 50, maining the “medic” and logging 102 hours with the game, I still enjoy its style, its soundtrack, and its game loop. I sort of ran out of things to do except PVP and trying to get through the Cryo Archive, but still, I have to say this game helped me heal from Tarkov (1500+ hours logged). Probably I’ll be back on the “heavy drugs” (Tarkov) soon, but for now, it’s a nice stroll in the park (Marathon).
And really - visuals are a pure art:
Intro for ROOK:
But then there is also a soundtrack, which also tends to trigger some meditative states:
That’s it. No big conclusions, no big statements, no revelations. The game is out; it had ups and downs, and it’s still developing its audience. But I hope it continues its growth as I love to keep enjoying its style.




